Lifelogging
Lifelogging
is the process of digitally lifelogging life experiences. A lifelogging system
usually comprises a lifelogging device which automatically and continuously
captures the user's activities in the form of text and/or sensor data, such as
image, audio or video lifeloggings which are stored and organized for future
use. People may want to log their activities for their own enjoyment, for
example for keeping a diary or being able to retrieve and share personal
experiences. Lifelogging can be used for medical purposes, for example as an
aid for people suffering from memory impairment.
Samsung
patent application US20150169659
illustrates a system for
generating a user lifelog by recognizing user activities from data acquired by
a sensor, analyzing the recognized activities, and generating activity
patterns. Data included in the lifelog can be processed using a preset daily task
summary template for providing various services based on the lifelog. For
example, an activity plan table can be automatically generated based on the
lifelog during a predetermined period of time. A quantity of activities
included in the lifelog can be calculated, and an exercise plan table can be
automatically generated based on the calculated quantity during a predetermined
period of time. Frequencies of the activities included in the lifelog can be
calculated, and recommended activities may be automatically generated during a
predetermined period of time based on frequently performed activities. In
addition, the activities included in the lifelog can be stored with the
associated time and location, and a record of past activities can be generated
related to a specific location.
Emotional Services
Samsung
patent application US
20140192229 illustrates a system for determining emotion of a
user who uses content and adding the emotion to content. Smartphone can provide
many services using emotional information included in content such as, for
example, a photo (smartphone can extract user's emotion from image information
of the user obtained via a camera). For example, smartphone can display an
emotional icon on goods information to which the user's emotional information
has been added in a purchasable goods list. As another example, in case of
displaying detailed information of goods from which the user's emotional
information has been extracted among purchasable goods, the smartphone can
display the user's emotional information.
Furthermore, smartphone can measure a
stimulus degree of the user's sympathetic nerve and parasympathetic nerve to
estimate the user's emotion. In this case, a smartphone includes a skin
electricity measurement sensor for measuring user's skin. For example, smartphone
can measure user's skin electricity using the skin electricity measurement
sensor while playing the music. After measuring user's skin electricity, the
emotion extract program of the smartphone can estimate user's emotional
information using the user's skin electricity measured by the skin electricity
measurement sensor. If a skin electricity value exceeds a reference emotional
value, the emotion extract program can recognize that smartphone has extracted user's
emotion for music content. Additionally, the electronic device may add relevant
emotional information at a point of extracting user's emotion while reproducing
music content. Smartphone also can estimate user's emotion using user's
movement pattern measured by a motion sensor such as an acceleration sensor, a
gravity sensor, and the like.
Hologram
Future smartphone will provide 3D holographic
projections. Samsung patent application US 20150220058 illustrates a hologram display smartphone that can display a
holographic image without a separate light source (laser diodes, light emitting
diodes, organic light emission diodes) for illuminating the hologram, and
therefore, can be used in mobile devices such as smart phones.
Digital Sense
Future smartphone will record,
replay and transfer the digitized information of the sight, hearing, touch,
smell and taste senses. US20150220199
illustrates a device for recording and reproducing five senses. The device
obtains and stores sight, sound as well as touch, smell, taste information, which permits recreation of touch, smell, taste experience in addition to the sight sound (or
both) information during playback. Touch signals recorded can include feel,
temperature, shape, texture, hardness, and humidity. Touch and smell recorded
can include a new representation of an object, event, or environment. An
electronic nose can be integrated and used to detect odor as well, and such
data can be stored and registered. A data representation that includes video
images, sound, and touch can also include odor, and specific touch related
details such as shape, texture, hardness, temperature, moisture (humidity),
etc., to permit recreation of the object using playback devices that take into
account three or all four modes of image, sound, smell, and touch
representation.
US20140340206 illustrates the sensory messaging systems that enable
users to transmit sensory messages. The system may cause the sensory messaging
device to convey the sensory message by causing activation of a sensory
message-conveying component of the sensory messaging device. Various sensory messaging
conveying components can include vibrational components, temperature changing
components, aroma emitting components, light emitting components, sound
emitting components, and shock emitting components.
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